Adventure at Umalu  22nd March, 2013
Rogue-like Dungeon Crawler, written in Java
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rogue.creature.Player Member List

This is the complete list of members for rogue.creature.Player, including all inherited members.

act()rogue.creature.Playervirtual
Actor(ColoredChar face)jade.core.Actor
aggregateMessages(Messenger messenger)jade.core.Messenger
appendMessage(String message)jade.core.Messenger
attach(Actor holder)jade.core.Actor
bound()jade.core.Actor
bound(World world)jade.core.Actor
checkHitpoints()rogue.creature.Creature
clearMessages()jade.core.Messenger
confirmQuit() (defined in rogue.creature.Player)rogue.creature.Player
Creature(ColoredChar face)rogue.creature.Creature
detach()jade.core.Actor
expire()jade.core.Actor
expired()jade.core.Actor
face()jade.core.Actor
filterMessages(Collection< Messenger > filter)jade.core.Messenger
getHitpoints() (defined in rogue.creature.Player)rogue.creature.Player
getInventory() (defined in rogue.creature.Player)rogue.creature.Player
getMaxHitpoints() (defined in rogue.creature.Player)rogue.creature.Player
getName()rogue.creature.Player
getViewField()rogue.creature.Player
held()jade.core.Actor
held(Actor holder)jade.core.Actor
hitpoints (defined in rogue.creature.Creature)rogue.creature.Creature
holder()jade.core.Actor
holds()jade.core.Actor
loseHitpoints(int damage)rogue.creature.Creature
Messenger()jade.core.Messenger
move(int dx, int dy)jade.core.Actor
move(Coordinate delta)jade.core.Actor
move(Direction dir)jade.core.Actor
Player(Terminal term)rogue.creature.Player
pos()jade.core.Actor
regainChurchHitpoint() (defined in rogue.creature.Player)rogue.creature.Player
regainHitpoint()rogue.creature.Player
retrieveMessages()jade.core.Messenger
setName(String name)rogue.creature.Player
setPos(int x, int y)rogue.creature.Creature
jade::core::Actor.setPos(Coordinate coord)jade.core.Actor
setWorld(World world) (defined in jade.core.Actor)jade.core.Actor
showInventoryScreen()rogue.creature.Player
strength (defined in rogue.creature.Creature)rogue.creature.Creature
updateHP(int newBonusHP) (defined in rogue.creature.Player)rogue.creature.Player
updateHP() (defined in rogue.creature.Player)rogue.creature.Player
updateStrength(int newBonusStrength) (defined in rogue.creature.Player)rogue.creature.Player
updateStrength() (defined in rogue.creature.Player)rogue.creature.Player
rogue::creature::Creature.world()jade.core.Actor
jade::ui::Camera.world()jade.ui.Camera
worldchangedown (defined in rogue.creature.Player)rogue.creature.Player
worldchangeup (defined in rogue.creature.Player)rogue.creature.Player
rogue::creature::Creature.x()jade.core.Actor
jade::ui::Camera.x()jade.ui.Camera
rogue::creature::Creature.y()jade.core.Actor
jade::ui::Camera.y()jade.ui.Camera