Adventure at Umalu
22nd March, 2013
Rogue-like Dungeon Crawler, written in Java
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rogue
creature
Player
rogue.creature.Player Member List
This is the complete list of members for
rogue.creature.Player
, including all inherited members.
act
()
rogue.creature.Player
virtual
Actor
(ColoredChar face)
jade.core.Actor
aggregateMessages
(Messenger messenger)
jade.core.Messenger
appendMessage
(String message)
jade.core.Messenger
attach
(Actor holder)
jade.core.Actor
bound
()
jade.core.Actor
bound
(World world)
jade.core.Actor
checkHitpoints
()
rogue.creature.Creature
clearMessages
()
jade.core.Messenger
confirmQuit
() (defined in
rogue.creature.Player
)
rogue.creature.Player
Creature
(ColoredChar face)
rogue.creature.Creature
detach
()
jade.core.Actor
expire
()
jade.core.Actor
expired
()
jade.core.Actor
face
()
jade.core.Actor
filterMessages
(Collection< Messenger > filter)
jade.core.Messenger
getHitpoints
() (defined in
rogue.creature.Player
)
rogue.creature.Player
getInventory
() (defined in
rogue.creature.Player
)
rogue.creature.Player
getMaxHitpoints
() (defined in
rogue.creature.Player
)
rogue.creature.Player
getName
()
rogue.creature.Player
getViewField
()
rogue.creature.Player
held
()
jade.core.Actor
held
(Actor holder)
jade.core.Actor
hitpoints
(defined in
rogue.creature.Creature
)
rogue.creature.Creature
holder
()
jade.core.Actor
holds
()
jade.core.Actor
loseHitpoints
(int damage)
rogue.creature.Creature
Messenger
()
jade.core.Messenger
move
(int dx, int dy)
jade.core.Actor
move
(Coordinate delta)
jade.core.Actor
move
(Direction dir)
jade.core.Actor
Player
(Terminal term)
rogue.creature.Player
pos
()
jade.core.Actor
regainChurchHitpoint
() (defined in
rogue.creature.Player
)
rogue.creature.Player
regainHitpoint
()
rogue.creature.Player
retrieveMessages
()
jade.core.Messenger
setName
(String name)
rogue.creature.Player
setPos
(int x, int y)
rogue.creature.Creature
jade::core::Actor.setPos
(Coordinate coord)
jade.core.Actor
setWorld
(World world) (defined in
jade.core.Actor
)
jade.core.Actor
showInventoryScreen
()
rogue.creature.Player
strength
(defined in
rogue.creature.Creature
)
rogue.creature.Creature
updateHP
(int newBonusHP) (defined in
rogue.creature.Player
)
rogue.creature.Player
updateHP
() (defined in
rogue.creature.Player
)
rogue.creature.Player
updateStrength
(int newBonusStrength) (defined in
rogue.creature.Player
)
rogue.creature.Player
updateStrength
() (defined in
rogue.creature.Player
)
rogue.creature.Player
rogue::creature::Creature.world
()
jade.core.Actor
jade::ui::Camera.world
()
jade.ui.Camera
worldchangedown
(defined in
rogue.creature.Player
)
rogue.creature.Player
worldchangeup
(defined in
rogue.creature.Player
)
rogue.creature.Player
rogue::creature::Creature.x
()
jade.core.Actor
jade::ui::Camera.x
()
jade.ui.Camera
rogue::creature::Creature.y
()
jade.core.Actor
jade::ui::Camera.y
()
jade.ui.Camera
Generated on Thu Mar 21 2013 22:58:27 for Adventure at Umalu by
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